Game guide · LYFPL
Learn the rules of Forty Thieves Solitaire
Keep the active rule in mind. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Treat this as a chance to practise one rule. Move one card at a time; build down in the same suit. Empty columns accept one card. Use another round to revisit a decision.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Something to practise
Work at your own pace. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.
What the game asks you to do
Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. A clear plan starts with the current position.
From the start of a round
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Take a moment to read the table.
Try this example
A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.
One detail worth checking
Take a moment to read the table. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.
Clarifying the way this game works
What is the aim?
Build eight suit foundations from ace to king. Use the rule sheet as a reference. Check the relevant controls before continuing.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Use another round to revisit a decision.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Use another round to revisit a decision.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
What completes a round?
Build eight suit foundations from ace to king. Work at your own pace. The same rule applies on a phone and on a computer.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Return to the explanation when a decision is unclear.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Use another round to revisit a decision.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.
What completes a round?
Build eight suit foundations from ace to king. Take a moment to read the table. Return to the explanation when a decision is unclear.