Game guide · LYFPL
Find your footing in Rummy 500
Work at your own pace. Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Use another round to revisit a decision. Use the rule sheet as a reference. Each player starts with 13 cards from one 52-card deck. This version has no jokers. The same rule applies on a phone and on a computer.
One deck, two players, no jokers; open melds and layoffs; low-run Ace = 1, other Ace = 15. Going out need not end with a discard. No out-of-turn calls, deposits or prizes. Current hands save locally.
Practice with a purpose
Take a moment to read the table. Draw from the stock or select a card in the discard history. Picking a buried discard takes that card and every card above it. Return to the explanation when a decision is unclear.
The challenge in front of you
Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Take the next action only when the current step is clear. Begin with the objective.
Work through the instructions
- Each player starts with 13 cards from one 52-card deck. This version has no jokers.
- Draw from the stock or select a card in the discard history. Picking a buried discard takes that card and every card above it.
- A buried discard must immediately be used in a new meld or added to an existing meld. The game prevents ending the turn before this is done.
- Select three or more cards and choose Lay selected meld for a same-suit run or a three/four-card set.
- Select one hand card, then tap a table meld to lay off. You earn the value of your own cards even on an opponent’s meld.
- Discard to end a turn. Playing your last card in a meld/layoff can also end the hand. The stock running out ends the hand for scoring.
- Round points equal melded value minus remaining hand value. Aces count 15 except in an A–2–3 low run, where they count 1. Number cards count face value; faces count 10.
- Continue until a player reaches 500 with a higher score. A tie continues. No out-of-turn Rummy calls are used.
Controls
Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Open Discard history to choose a buried card. The same rule applies on a phone and on a computer. Treat this as a chance to practise one rule.
Follow the example
If you meld 52 points and retain 17 points, your round score is +35. If a buried 7♥ is taken, it must be used immediately, for example with 5♥ and 6♥. Check the relevant controls before continuing.
A common point of confusion
A clear plan starts with the current position. Cards above a buried discard also enter your hand. Picking up a large pile can cost points if you cannot play those extra cards. Use another round to revisit a decision.
Further help with the game
What is the aim?
Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. For a calm first round, focus on one decision. Take the next action only when the current step is clear.
How do I use the controls?
Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Open Discard history to choose a buried card. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
Which format is available?
One deck, two players, no jokers; open melds and layoffs; low-run Ace = 1, other Ace = 15. Going out need not end with a discard. No out-of-turn calls, deposits or prizes. Current hands save locally. For a calm first round, focus on one decision. Take the next action only when the current step is clear.
What should I check before a move?
Cards above a buried discard also enter your hand. Picking up a large pile can cost points if you cannot play those extra cards. Take a moment to read the table. The same rule applies on a phone and on a computer.
Can you give an example?
If you meld 52 points and retain 17 points, your round score is +35. If a buried 7♥ is taken, it must be used immediately, for example with 5♥ and 6♥. Begin with the objective. Use another round to revisit a decision.
Can I take a buried discard?
Yes, if that selected card is immediately usable in a meld or layoff. You must take every card above it too. Use the rule sheet as a reference. Take the next action only when the current step is clear.
Who scores a card added to another player’s meld?
The player who laid that card earns its value. Card ownership is tracked separately from the table meld. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
Can scores become negative?
Yes. If remaining hand value exceeds your meld points, the difference is subtracted from your match total. Look at the complete hand before deciding. Take the next action only when the current step is clear.
Must I discard to go out?
Not in this version. Melding or laying off the final card also ends the hand. Look at the complete hand before deciding. Use another round to revisit a decision.
What happens when the stock ends?
The hand is scored using melded cards minus remaining cards for both players. A clear plan starts with the current position. Use another round to revisit a decision.